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Item

'Catapult' Mega Beam Laser I

Energy Weapon · Module · Large

Market prices for 'Catapult' Mega Beam Laser IBuild it: materials and costEverything in Energy Weapon

Volume
20 m³
unpacked
Packaged
20 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
23848
as used by ESI

What the game says about it

A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage2,632 MW
  • CPU usage44 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost52 GJ

Turrets

  • Accuracy falloff19.2 km
  • Damage Modifier3.6 x
  • Optimal Range40 km
  • Rate of fire9 s
  • Turret Tracking1.53

Heat

  • Heat Damage1 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 289,250 skill points from scratch

Variations

The whole 'Catapult' Mega Beam Laser I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 4

Storyline 1

  • 'Catapult' Mega Beam Laser IMeta level 6

Officer 4

What 'Catapult' Mega Beam Laser I is built from

Manufacturing from 'Catapult' Mega Beam Laser I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium91,067no - buy or mine it
Pyerite23,527no - buy or mine it
Mexallon8,613no - buy or mine it
Isogen2,294no - buy or mine it
Nocxium324no - buy or mine it
Zydrine18no - buy or mine it
Megacyte52no - buy or mine it
Blood Raider Power Redistributor1no - buy or mine it
Analog Panel1no - buy or mine it

'Catapult' Mega Beam Laser I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.