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Item

'Hauberk' Large Armor Repairer I

Armor Repair Unit · Module · Large

Market prices for 'Hauberk' Large Armor Repairer IBuild it: materials and costEverything in Armor Repair Unit

Volume
50 m³
unpacked
Packaged
50 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
23799
as used by ESI

What the game says about it

This module uses nano-assemblers to repair damage done to the armor of the ship.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1,620 MW
  • CPU usage40 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost400 GJ

Heat

  • Heat Damage5.4 HP

Miscellaneous

  • Activation time / duration15 s
  • Armor Hitpoints Repaired920 HP
  • Meta Level6
  • Overload Repair Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,250 skill points from scratch

Variations

The whole 'Hauberk' Large Armor Repairer I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 9

Storyline 2

Deadspace 12

Officer 14

What 'Hauberk' Large Armor Repairer I is built from

Manufacturing from 'Hauberk' Large Armor Repairer I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium4,662no - buy or mine it
Pyerite1,857no - buy or mine it
Mexallon1,027no - buy or mine it
Isogen44no - buy or mine it
Nocxium51no - buy or mine it
Takmahl Phrenic Appendix2no - buy or mine it
Takmahl Gyro Ballast1no - buy or mine it
Takmahl Quantum Sphere1no - buy or mine it
Takmahl Solid Mox2no - buy or mine it
Takmahl Tri-polished Lens1no - buy or mine it
Takmahl Centrifugal Primer3no - buy or mine it
Takmahl Astral Treatment1no - buy or mine it

'Hauberk' Large Armor Repairer I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.