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Item

'Love' Medium Remote Armor Repairer

Remote Armor Repairer · Module · Medium

Market prices for 'Love' Medium Remote Armor RepairerBuild it: materials and costEverything in Remote Armor Repairer

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
20 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22949
as used by ESI

What the game says about it

This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage95 MW
  • CPU usage14 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost110 GJ

Turrets

  • Effectiveness Falloff3,000 m
  • Optimal Range10.5 km

Heat

  • Heat Damage1.8 HP

Miscellaneous

  • Activation time / duration5.4 s
  • Armor Hitpoints Repaired228 HP
  • Meta Level6
  • Overload Repair Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 12,244 skill points from scratch

Variations

The whole 'Love' Medium Remote Armor Repairer family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Storyline 1

  • 'Love' Medium Remote Armor RepairerMeta level 6

Deadspace 6

Officer 2

What 'Love' Medium Remote Armor Repairer is built from

Manufacturing from 'Love' Medium Remote Armor Repairer Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium1,506no - buy or mine it
Pyerite924no - buy or mine it
Mexallon108no - buy or mine it
Yan Jung Crystal Cylinder1no - buy or mine it
Yan Jung Thunder Kite3no - buy or mine it
Yan Jung Null Shell1no - buy or mine it
Yan Jung Plenary Wire2no - buy or mine it
Yan Jung Trigonometric Laws2no - buy or mine it

'Love' Medium Remote Armor Repairer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.