Item
'Love' Medium Remote Armor Repairer
Remote Armor Repairer · Module · Medium
Market prices for 'Love' Medium Remote Armor RepairerBuild it: materials and costEverything in Remote Armor Repairer
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage95 MW
CPU usage14 tf
Structure
Structure Hitpoints40 HP
Capacitor
Activation Cost110 GJ
Turrets
Effectiveness Falloff3,000 m
Optimal Range10.5 km
Heat
Heat Damage1.8 HP
Miscellaneous
Activation time / duration5.4 s
Armor Hitpoints Repaired228 HP
Meta Level6
Overload Repair Bonus10%
Overload duration bonus-15%
Required Thermodynamics Level1
Tech Level1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
3 skills in total · 12,244 skill points from scratch
Variations
The whole 'Love' Medium Remote Armor Repairer family, as the game's Variations tab lists it - by tier and meta level.
Tech I 4
Tech II 1
Storyline 1
'Love' Medium Remote Armor RepairerMeta level 6
Deadspace 6
Centum C-Type Medium Remote Armor RepairerMeta level 10
Corelum C-Type Medium Remote Armor RepairerMeta level 10
Centum B-Type Medium Remote Armor RepairerMeta level 12
Corelum B-Type Medium Remote Armor RepairerMeta level 12
Centum A-Type Medium Remote Armor RepairerMeta level 14
Corelum A-Type Medium Remote Armor RepairerMeta level 14
Officer 2
What 'Love' Medium Remote Armor Repairer is built from
Manufacturing from 'Love' Medium Remote Armor Repairer Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1,506 | no - buy or mine it | |
| 924 | no - buy or mine it | |
| 108 | no - buy or mine it | |
| 1 | no - buy or mine it | |
| 3 | no - buy or mine it | |
| 1 | no - buy or mine it | |
| 2 | no - buy or mine it | |
| 2 | no - buy or mine it |
'Love' Medium Remote Armor Repairer in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.