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Item

Medium Solace Scoped Remote Armor Repairer

Remote Armor Repairer · Module · Medium

Market prices for Medium Solace Scoped Remote Armor RepairerEverything in Remote Armor Repairer

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
20 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
16447
as used by ESI

What the game says about it

This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage120 MW
  • CPU usage20 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost155 GJ

Turrets

  • Effectiveness Falloff2,750 m
  • Optimal Range9,625 m

Heat

  • Heat Damage2 HP

Miscellaneous

  • Activation time / duration6 s
  • Armor Hitpoints Repaired224 HP
  • Meta Level1
  • Overload Repair Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 12,244 skill points from scratch

Variations

The whole Medium Solace Scoped Remote Armor Repairer family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Storyline 1

Deadspace 6

Officer 2

Medium Solace Scoped Remote Armor Repairer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.