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Item

'Executive' Remote Sensor Dampener

Sensor Dampener · Module · Remote Sensor Dampeners

Market prices for 'Executive' Remote Sensor DampenerBuild it: materials and costEverything in Sensor Dampener

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22945
as used by ESI

What the game says about it

Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage28 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost20 GJ

Turrets

  • Effectiveness Falloff60 km
  • Optimal Range30 km

Heat

  • Heat Damage3.4 HP

Miscellaneous

Bonuses

  • Maximum Targeting Range Bonus-15.57%
  • Scan Resolution Bonus-15.57%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,750 skill points from scratch

Variations

The whole 'Executive' Remote Sensor Dampener family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Storyline 1

  • 'Executive' Remote Sensor DampenerMeta level 6

What 'Executive' Remote Sensor Dampener is built from

Manufacturing from 'Executive' Remote Sensor Dampener Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium252no - buy or mine it
Pyerite766no - buy or mine it
Mexallon1,053no - buy or mine it
Isogen119no - buy or mine it
Serpentis Basic Target Guider1no - buy or mine it
Serpentis 3D Scanner Gamut3no - buy or mine it
Second-hand Parts2no - buy or mine it
Internal Bulkhead2no - buy or mine it

'Executive' Remote Sensor Dampener in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.