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Item

Praetor I

Combat Drone · Drone · Heavy Attack Drones

Market prices for Praetor IBuild it: materials and costEverything in Combat Drone

Volume
25 m³
unpacked
Packaged
25 m³
cargo space per unit
Mass
10,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
2193
as used by ESI

What the game says about it

Heavy Attack Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints680 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints760 HP
50%
EM
35%
Thermal
25%
Kinetic
20%
Explosive

Shield

  • Shield Capacity160 HP
  • Shield recharge time250 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius100 m
  • RADAR Sensor Strength22.5 points

Speed and Travel

  • Maximum Velocity1,380 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity320 m/sec

Drones

  • Bandwidth Needed25 Mbit/sec

Turrets

  • Accuracy falloff5,000 m
  • Damage Modifier1.4 x
  • EM damage64 HP
  • Optimal Range4,800 m
  • Rate of fire4 s
  • Turret Tracking0.63

Miscellaneous

  • Activation proximity4,000 m
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 257,250 skill points from scratch

Variations

The whole Praetor I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Praetor IMeta level 0

Tech II 1

Faction 3

What Praetor I is built from

Manufacturing from Praetor I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium8,516no - buy or mine it
Mexallon627no - buy or mine it
Isogen9no - buy or mine it
Nocxium2no - buy or mine it
Zydrine8no - buy or mine it
Megacyte4no - buy or mine it

Goes into

'Integrated' Praetor · Praetor II

Praetor I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.