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Item

'Full Duplex' Ballistic Control System

Ballistic Control System · Module · Ballistic Control Systems

Market prices for 'Full Duplex' Ballistic Control SystemBuild it: materials and costEverything in Ballistic Control System

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
1 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
21484
as used by ESI

What the game says about it

A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage22 tf

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level6
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 1,915 skill points from scratch

Variations

The whole 'Full Duplex' Ballistic Control System family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 7

Storyline 2

Officer 8

Limited Time 1

What 'Full Duplex' Ballistic Control System is built from

Manufacturing from 'Full Duplex' Ballistic Control System Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium1,351no - buy or mine it
Mexallon636no - buy or mine it
Isogen4no - buy or mine it
Zydrine14no - buy or mine it
Megacyte4no - buy or mine it
Mechanic Parts1no - buy or mine it
Construction Alloy2no - buy or mine it
Data Processor2no - buy or mine it
Angel Spatial Analyzer1no - buy or mine it
Angel Dynamic Calibrator1no - buy or mine it

'Full Duplex' Ballistic Control System in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.