Item
Ballistic Control System II
Ballistic Control System · Module · Ballistic Control Systems
Market prices for Ballistic Control System IIBuild it: materials and costEverything in Ballistic Control System
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage40 tf
Structure
Structure Hitpoints40 HP
Miscellaneous
Meta Level5
Tech Level2
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 91,925 skill points from scratch
Variations
The whole Ballistic Control System II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 2
Tech II 1
Ballistic Control System IIMeta level 5
Faction 7
C3-A 'Hivaa Saitsuo' Ballistic Control SystemMeta level 8
Caldari Navy Ballistic Control SystemMeta level 8
Domination Ballistic Control SystemMeta level 8
Dread Guristas Ballistic Control SystemMeta level 8
Khanid Navy Ballistic Control SystemMeta level 8
Republic Fleet Ballistic Control SystemMeta level 8
C3-X 'Hivaa Saitsuo' Ballistic Control SystemMeta level 12
Storyline 2
Officer 8
Kaikka's Modified Ballistic Control SystemMeta level 11
Mizuro's Modified Ballistic Control SystemMeta level 11
Hakim's Modified Ballistic Control SystemMeta level 13
Thon's Modified Ballistic Control SystemMeta level 13
Gotan's Modified Ballistic Control SystemMeta level 15
Vepas' Modified Ballistic Control SystemMeta level 15
Estamel's Modified Ballistic Control SystemMeta level 17
Tobias' Modified Ballistic Control SystemMeta level 17
Limited Time 1
What Ballistic Control System II is built from
Manufacturing from Ballistic Control System II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 5 | yes - see its chain | |
| 5 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 9 | yes - see its chain | |
| 1 | yes - see its chain |
Ballistic Control System II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.