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Item

250mm 'Flintlock' Railgun

Hybrid Weapon · Module · Medium

Market prices for 250mm 'Flintlock' RailgunBuild it: materials and costEverything in Hybrid Weapon

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
100 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
20589
as used by ESI

What the game says about it

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage179 MW
  • CPU usage32 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity0.5 m³

Capacitor

  • Activation Cost6.3 GJ

Turrets

  • Accuracy falloff10.8 km
  • Damage Modifier3.8 x
  • Optimal Range21.6 km
  • Rate of fire5.83 s
  • Turret Tracking5.9

Heat

  • Heat Damage1 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 16,750 skill points from scratch

Variations

The whole 250mm 'Flintlock' Railgun family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 4

Storyline 1

  • 250mm 'Flintlock' RailgunMeta level 6

What 250mm 'Flintlock' Railgun is built from

Manufacturing from 250mm 'Flintlock' Railgun Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium9,133no - buy or mine it
Pyerite2,981no - buy or mine it
Mexallon3,599no - buy or mine it
Isogen2no - buy or mine it
Nocxium18no - buy or mine it
Electronic Link2no - buy or mine it
Armor Blocks2no - buy or mine it
Guristas Medium Weapon Console1no - buy or mine it

250mm 'Flintlock' Railgun in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.