Item
Scourge Auto-Targeting Cruise Missile I
Auto-Targeting Cruise Missile · Charge · Standard Auto-Targeting
Market prices for Scourge Auto-Targeting Cruise Missile IBuild it: materials and costEverything in Auto-Targeting Cruise Missile
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints70 HP
Speed and Travel
Maximum Velocity4,700 m/sec
Inertia Modifier0 x
Turrets
Kinetic damage281 HP
Missile
Maximum Auto-Targeting Range200 km
Miscellaneous
Explosion Radius330 m
Explosion Velocity69 m/sec
Maximum Flight Time14 s
Tech Level1
Used with (Launcher Group)Missile Launcher CruiseSee all 20 weapons that fire it
Weapons that fire Scourge Auto-Targeting Cruise Missile I
20 weapons take this charge - in its size only.
Tech I 5
Tech II 1
Faction 5
Storyline 1
Officer 8
Estamel's Modified Cruise Missile LauncherMissile Launcher Cruise
Gotan's Modified Cruise Missile LauncherMissile Launcher Cruise
Hakim's Modified Cruise Missile LauncherMissile Launcher Cruise
Kaikka's Modified Cruise Missile LauncherMissile Launcher Cruise
Mizuro's Modified Cruise Missile LauncherMissile Launcher Cruise
Thon's Modified Cruise Missile LauncherMissile Launcher Cruise
Tobias' Modified Cruise Missile LauncherMissile Launcher Cruise
Vepas' Modified Cruise Missile LauncherMissile Launcher Cruise
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 298,000 skill points from scratch
Variations
The whole Scourge Auto-Targeting Cruise Missile I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Scourge Auto-Targeting Cruise Missile I
Faction 1
What Scourge Auto-Targeting Cruise Missile I is built from
Manufacturing from Scourge Auto-Targeting Cruise Missile I Blueprint. Price the whole chain
Scourge Auto-Targeting Cruise Missile I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.