Item
Inferno Auto-Targeting Heavy Missile I
Auto-Targeting Heavy Missile · Charge · Standard Auto-Targeting
Market prices for Inferno Auto-Targeting Heavy Missile IBuild it: materials and costEverything in Auto-Targeting Heavy Missile
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints70 HP
Speed and Travel
Maximum Velocity4,300 m/sec
Inertia Modifier0 x
Turrets
Thermal damage107 HP
Missile
Maximum Auto-Targeting Range150 km
Miscellaneous
Explosion Radius140 m
Explosion Velocity81 m/sec
Maximum Flight Time6.5 s
Tech Level1
Used with (Launcher Group)Missile Launcher HeavySee all 12 weapons that fire it
Weapons that fire Inferno Auto-Targeting Heavy Missile I
12 weapons take this charge - in its size only.
Tech I 5
Tech II 1
Faction 5
Storyline 1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
4 skills in total · 25,500 skill points from scratch
Variations
The whole Inferno Auto-Targeting Heavy Missile I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Inferno Auto-Targeting Heavy Missile I
Faction 1
What Inferno Auto-Targeting Heavy Missile I is built from
Manufacturing from Inferno Auto-Targeting Heavy Missile I Blueprint. Price the whole chain
Inferno Auto-Targeting Heavy Missile I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.