Item
Republic Fleet Firetail
Frigate · Ship · Minmatar
Market prices for Republic Fleet FiretailBuild it: materials and costEverything in Frigate
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output40 MW
CPU Output150 tf
High Slots3
Turret Hardpoints2 hardpoints
Launcher Hardpoints1 hardpoints
Medium Slots4
Low Slots3
Rig Slots3
Rig Sizesmall
Calibration400 points
Structure
Structure Hitpoints525 HP
Capacity135 m³
Armor
Armor Hitpoints675 HP
Shield
Shield Capacity675 HP
Shield recharge time625 s
Capacitor
Capacitor Capacity280 GJ
Capacitor Recharge time140 s
Targeting
Maximum Targeting Range35 km
Maximum Locked Targets5
Scan Resolution700 mm
Signature Radius35 m
Ladar Sensor Strength10 points
Speed and Travel
Maximum Velocity410 m/sec
Inertia Modifier3.2 x
Ship Warp Speed5 AU/s
Ansiblex Activation Cost4,000 GJ
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level7
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Minmatar Frigatebonuses (per skill level)
- 25%bonus to Small Projectile Turret damage
- 10%bonus to Small Projectile Turret tracking speed
- 5%bonus to Small Projectile Turret falloff
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 3,079 skill points from scratch
What Republic Fleet Firetail is built from
Manufacturing from Republic Fleet Firetail Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 32,000 | no - buy or mine it | |
| 6,000 | no - buy or mine it | |
| 2,500 | no - buy or mine it | |
| 500 | no - buy or mine it | |
| 30 | no - buy or mine it | |
| 20 | no - buy or mine it | |
| 10 | no - buy or mine it | |
| 10 | yes - see its chain | |
| 5 | yes - see its chain |
Republic Fleet Firetail in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.