Item
Omen Navy Issue
Cruiser · Ship · Navy Faction
Market prices for Omen Navy IssueBuild it: materials and costEverything in Cruiser
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output960 MW
CPU Output335 tf
High Slots5
Turret Hardpoints4 hardpoints
Medium Slots3
Low Slots7
Rig Slots3
Rig Sizemedium
Calibration400 points
Structure
Structure Hitpoints2,250 HP
Capacity400 m³
Armor
Armor Hitpoints2,550 HP
Shield
Shield Capacity1,800 HP
Shield recharge time1,250 s
Capacitor
Capacitor Capacity1,650 GJ
Capacitor Recharge time520 s
Targeting
Maximum Targeting Range57.5 km
Maximum Locked Targets7
Scan Resolution320 mm
Signature Radius100 m
RADAR Sensor Strength17 points
Speed and Travel
Maximum Velocity265 m/sec
Inertia Modifier0.43 x
Ship Warp Speed4 AU/s
Ansiblex Activation Cost10,000 GJ
Drones
Drone Capacity50 m³
Drone Bandwidth50 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level7
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Cruiserbonuses (per skill level)
- 10%bonus to Medium Energy Turret damage
- 10%bonus to Medium Energy Turret optimal range
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
4 skills in total · 40,487 skill points from scratch
Variations
The whole Omen Navy Issue family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Faction 1
Omen Navy IssueMeta level 7
What Omen Navy Issue is built from
Manufacturing from Omen Navy Issue Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 540,000 | no - buy or mine it | |
| 180,000 | no - buy or mine it | |
| 36,000 | no - buy or mine it | |
| 10,000 | no - buy or mine it | |
| 1,500 | no - buy or mine it | |
| 1,000 | no - buy or mine it | |
| 500 | no - buy or mine it | |
| 50 | yes - see its chain | |
| 25 | yes - see its chain |
Omen Navy Issue in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.