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Item

Caracal Navy Issue

Cruiser · Ship · Navy Faction

Market prices for Caracal Navy IssueBuild it: materials and costEverything in Cruiser

Volume
101,000 m³
unpacked
Packaged
10,000 m³
cargo space per unit
Mass
9,600,000 kg
affects agility and warp
Radius
202 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
17634
as used by ESI

What the game says about it

Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output900 MW
  • CPU Output465 tf
  • High Slots6
  • Launcher Hardpoints6 hardpoints
  • Medium Slots6
  • Low Slots3
  • Rig Slots3
  • Rig Sizemedium
  • Calibration400 points

Structure

  • Structure Hitpoints2,250 HP
  • Capacity450 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints1,950 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity3,000 HP
  • Shield recharge time1,250 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1,450 GJ
  • Capacitor Recharge time482.5 s

Targeting

  • Maximum Targeting Range57.5 km
  • Maximum Locked Targets7
  • Scan Resolution270 mm
  • Signature Radius125 m
  • Gravimetric Sensor Strength21 points

Speed and Travel

  • Maximum Velocity210 m/sec
  • Inertia Modifier0.51 x
  • Ship Warp Speed4 AU/s
  • Ansiblex Activation Cost10,000 GJ

Drones

  • Drone Capacity25 m³
  • Drone Bandwidth25 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level7
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Caldari Cruiserbonuses (per skill level)

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 40,487 skill points from scratch

Variations

The whole Caracal Navy Issue family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 1

  • Caracal Navy IssueMeta level 7

What Caracal Navy Issue is built from

Manufacturing from Caracal Navy Issue Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium540,000no - buy or mine it
Pyerite180,000no - buy or mine it
Mexallon36,000no - buy or mine it
Isogen10,000no - buy or mine it
Nocxium1,500no - buy or mine it
Zydrine1,000no - buy or mine it
Megacyte500no - buy or mine it
Auto-Integrity Preservation Seal50yes - see its chain
Life Support Backup Unit25yes - see its chain

Caracal Navy Issue in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.