Item
Caldari Navy Hookbill
Frigate · Ship · Caldari
Market prices for Caldari Navy HookbillBuild it: materials and costEverything in Frigate
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output37 MW
CPU Output165 tf
High Slots3
Launcher Hardpoints3 hardpoints
Medium Slots5
Low Slots2
Rig Slots3
Rig Sizesmall
Calibration400 points
Structure
Structure Hitpoints600 HP
Capacity140 m³
Armor
Armor Hitpoints550 HP
Shield
Shield Capacity725 HP
Shield recharge time625 s
Capacitor
Capacitor Capacity300 GJ
Capacitor Recharge time150 s
Targeting
Maximum Targeting Range45 km
Maximum Locked Targets5
Scan Resolution600 mm
Signature Radius40 m
Gravimetric Sensor Strength13 points
Speed and Travel
Maximum Velocity360 m/sec
Inertia Modifier3.3 x
Ship Warp Speed5 AU/s
Ansiblex Activation Cost4,000 GJ
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level7
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Caldari Frigatebonuses (per skill level)
- 25%bonus to kinetic Light Missile and Rocket damage
- 20%bonus to EM, explosive, thermal Light Missile and Rocket damage
- 10%bonus to Light Missile and Rocket max velocity
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 3,079 skill points from scratch
What Caldari Navy Hookbill is built from
Manufacturing from Caldari Navy Hookbill Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 32,000 | no - buy or mine it | |
| 6,000 | no - buy or mine it | |
| 2,500 | no - buy or mine it | |
| 500 | no - buy or mine it | |
| 30 | no - buy or mine it | |
| 20 | no - buy or mine it | |
| 10 | no - buy or mine it | |
| 10 | yes - see its chain | |
| 5 | yes - see its chain |
Caldari Navy Hookbill in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.