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Item

Caldari Navy Cloaking Device

Cloaking Device · Module · Cloaking Devices

Market prices for Caldari Navy Cloaking DeviceBuild it: materials and costEverything in Cloaking Device

Volume
100 m³
unpacked
Packaged
100 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
15790
as used by ESI

What the game says about it

This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage60 tf

Structure

  • Structure Hitpoints40 HP

Targeting

  • Sensor Recalibration Time25 s

Miscellaneous

  • Meta Level8
  • Reactivation Delay30 s
  • Stabilize Cloak Duration900 sec
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 46,755 skill points from scratch

Variations

The whole Caldari Navy Cloaking Device family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 2

Faction 3

Storyline 4

Officer 4

What Caldari Navy Cloaking Device is built from

Manufacturing from Caldari Navy Cloaking Device Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium16,253no - buy or mine it
Pyerite6,353no - buy or mine it
Mexallon778no - buy or mine it
Isogen460no - buy or mine it
Nocxium171no - buy or mine it
Zydrine134no - buy or mine it
Megacyte34no - buy or mine it

Caldari Navy Cloaking Device in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.