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Item

Valkyrie I

Combat Drone · Drone · Medium Scout Drones

Market prices for Valkyrie IBuild it: materials and costEverything in Combat Drone

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
5,000 kg
affects agility and warp
Radius
20 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
15510
as used by ESI

What the game says about it

Medium Scout Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints260 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints180 HP
60%
EM
35%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity200 HP
  • Shield recharge time200 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius50 m
  • Ladar Sensor Strength12.5 points

Speed and Travel

  • Maximum Velocity2,500 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity550 m/sec

Drones

  • Bandwidth Needed10 Mbit/sec

Turrets

  • Accuracy falloff3,000 m
  • Damage Modifier1.3 x
  • Explosive damage32 HP
  • Optimal Range4,200 m
  • Rate of fire4 s
  • Turret Tracking0.87

Miscellaneous

  • Activation proximity2,000 m
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,500 skill points from scratch

Variations

The whole Valkyrie I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Valkyrie IMeta level 0

Tech II 1

Faction 3

What Valkyrie I is built from

Manufacturing from Valkyrie I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium2,724no - buy or mine it
Pyerite300no - buy or mine it
Mexallon187no - buy or mine it
Isogen4no - buy or mine it
Nocxium4no - buy or mine it

Goes into

'Integrated' Valkyrie · Valkyrie II

Valkyrie I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.