Item
Megathron Federate Issue
Battleship · Ship · Special Edition Battleships
Market prices for Megathron Federate IssueBuild it: materials and costEverything in Battleship
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output18,600 MW
CPU Output600 tf
High Slots8
Turret Hardpoints8 hardpoints
Launcher Hardpoints2 hardpoints
Medium Slots5
Low Slots8
Rig Slots3
Rig Sizelarge
Calibration400 points
Structure
Structure Hitpoints14,850 HP
Capacity675 m³
Frigate Escape Bay1 units
Armor
Armor Hitpoints13,148 HP
Shield
Shield Capacity12,297 HP
Shield recharge time2,500 s
Capacitor
Capacitor Capacity6,187 GJ
Capacitor Recharge time1,200 s
Targeting
Maximum Targeting Range82.5 km
Maximum Locked Targets7
Scan Resolution124 mm
Signature Radius400 m
Magnetometric Sensor Strength36 points
Speed and Travel
Maximum Velocity115 m/sec
Inertia Modifier0.12 x
Ship Warp Speed3 AU/s
Ansiblex Activation Cost16,500 GJ
Drones
Drone Capacity175 m³
Drone Bandwidth125 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level9
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Gallente Battleshipbonuses (per skill level)
- 5%bonus to Large Hybrid Turret damage
- 7.5%bonus to Large Hybrid Turret tracking speed
Role bonus
- 100%bonus to Shield Extender hitpoints
- 50%bonus to Armor Plate hitpoints
- 5%additional bonus to Reinforced Bulkhead hitpoints
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
6 skills in total · 167,255 skill points from scratch
Variations
The whole Megathron Federate Issue family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Faction 3
Megathron Navy IssueMeta level 7
VindicatorMeta level 8
Megathron Federate IssueMeta level 9
What Megathron Federate Issue is built from
Manufacturing from Megathron Federate Issue Blueprint. Price the whole chain
Megathron Federate Issue in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.