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Item

Deep Core Mining Laser I

Mining Laser · Module · Mining Lasers

Market prices for Deep Core Mining Laser IBuild it: materials and costEverything in Mining Laser

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
25 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
12108
as used by ESI

What the game says about it

A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage2 MW
  • CPU usage150 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost60 GJ

Mining

  • Critical Success Bonus Yield200%
  • Critical Success Chance1%
  • Mining amount10 m³
  • Residue Volume Multiplier0 x

Turrets

  • Optimal Range5,000 m

Miscellaneous

  • Activation time / duration15 s
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 1,070,755 skill points from scratch

Variations

The whole Deep Core Mining Laser I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Deep Core Mining Laser IMeta level 0

Tech II 1

Faction 1

What Deep Core Mining Laser I is built from

Manufacturing from Deep Core Mining Laser I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium7,547no - buy or mine it
Pyerite3,947no - buy or mine it
Mexallon2,250no - buy or mine it
Isogen1,667no - buy or mine it
Nocxium111no - buy or mine it
Electronic Parts3no - buy or mine it
Mechanical Parts2yes - see its chain

Goes into

Modulated Deep Core Miner II · Modulated Deep Core Strip Miner II · Modulated Strip Miner II

Deep Core Mining Laser I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.