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Item

100MN Afterburner I

Propulsion Module · Module · Afterburners

Market prices for 100MN Afterburner IBuild it: materials and costEverything in Propulsion Module

Volume
50 m³
unpacked
Packaged
50 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
12066
as used by ESI

What the game says about it

Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage625 MW
  • CPU usage50 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost320 GJ

Heat

  • Heat Damage4.1 HP

Miscellaneous

  • Activation time / duration10 s
  • Mass Addition50,000,000 kg
  • Meta Level0
  • Overload Speed Bonus50%
  • Required Thermodynamics Level1
  • Tech Level1
  • Thrust150,000,000 N

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole 100MN Afterburner I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 4

Storyline 1

Deadspace 8

Officer 8

What 100MN Afterburner I is built from

Manufacturing from 100MN Afterburner I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium19,884no - buy or mine it
Pyerite8,922no - buy or mine it
Mexallon1,113no - buy or mine it
Isogen49no - buy or mine it
Nocxium24no - buy or mine it
Zydrine4no - buy or mine it
Megacyte2no - buy or mine it

Goes into

100MN Afterburner II

100MN Afterburner I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.