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System

AD030

How busy AD030 is: ship jumps through its gates, ships and capsules lost, NPCs killed - hour by hour - and what the system is made of.

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System

Security
-1.0
nullsec
Region
Constellation
Sovereignty
—

Gates lead to

Where you can jump from here.

Abyssal space has no gates - you get in and out through a filament, not a stargate.

Contents

Traffic and losses

Ship jumps, ships and pods lost, NPCs killed - the last two days, hour by hour. These numbers come from the game servers once an hour and are kept here, because EVE itself only ever reports the current hour.

No hourly samples for AD030 yet. The history starts the day this instance began recording it - the game API cannot be asked about yesterday.

System contents

Planets, moons, asteroid belts and stations - what is in this system besides the fighting.

ESI has no contents for abyssal systems - no star, no planets, no stations. Nothing is missing here.

The charts count three different things and keep them apart on purpose: ships jumping through the gates, players losing ships and capsules, and NPCs being killed. Traffic is not danger - a system with thousands of jumps and no losses is a highway, and one with a handful of jumps and steady losses is a trap.

This history exists only because we write it down. The game API publishes these numbers for the current hour and nothing else - there is no way to ask it what last Tuesday looked like.

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