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System

Jita

Jita is the main trade hub of New Eden. How busy Jita is: ship jumps through its gates, ships and capsules lost, NPCs killed - hour by hour - and what the system is made of.

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System

Security
0.9
highsec
Region
Constellation
Sovereignty
CONCORD Assembly

Gates lead to

Where you can jump from here.

Contents

Traffic and losses

Ship jumps, ships and pods lost, NPCs killed - the last two days, hour by hour. These numbers come from the game servers once an hour and are kept here, because EVE itself only ever reports the current hour.

Ship jumps
101,392
last 48 hours
Ships lost
2,972
last 48 hours
Pods lost
932
last 48 hours
NPCs killed
3,697
last 48 hours
Player losses (per hour)
Ships and pods destroyed - the two numbers that say whether people are dying here.
NPC kills (per hour)
Rats killed by players - the ratting load, orders of magnitude above player losses.
Ship jumps (per hour)
How many ships came through the gates - traffic, not danger.
Recording since 2026-09-07 13:00 UTC.

System contents

Planets, moons, asteroid belts and stations - what is in this system besides the fighting.

Jita at a glance
WhatHow many
Planets8
Moons33
Asteroid belts0
Stations18
Gates out7

The charts count three different things and keep them apart on purpose: ships jumping through the gates, players losing ships and capsules, and NPCs being killed. Traffic is not danger - a system with thousands of jumps and no losses is a highway, and one with a handful of jumps and steady losses is a trap.

This history exists only because we write it down. The game API publishes these numbers for the current hour and nothing else - there is no way to ask it what last Tuesday looked like.

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