System
Amarr
Amarr is the Amarr Empire trade hub. Every planet in Amarr with its type - barren, temperate, gas, ice and the rest - the data planetary interaction is planned from.
System
Gates lead to
Where you can jump from here.
Contents
| Planet | Type |
|---|---|
| Amarr I (Mikew) | |
| Amarr II (Mikeb) | |
| Amarr IV (Tamiroth) | |
| Amarr IX (Derdainys) | |
| Amarr Prime | |
| Amarr V (Sek) | |
| Amarr VI (Zorast) | |
| Amarr VII (Nemantizor) | |
| Amarr VIII (Oris) |
The type decides what a planet yields in planetary interaction: barren and temperate planets carry the common raw materials, gas and ice the ones that feed advanced production. Types come from the game data, so they are exact.