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System

5V-YL6

How busy 5V-YL6 is: ship jumps through its gates, ships and capsules lost, NPCs killed - hour by hour - and what the system is made of.

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System

Security
0.0
nullsec
Region
Constellation
Sovereignty
Jove Empire

Gates lead to

Where you can jump from here.

No gates - this system is a dead end.

Contents

Traffic and losses

Ship jumps, ships and pods lost, NPCs killed - the last two days, hour by hour. These numbers come from the game servers once an hour and are kept here, because EVE itself only ever reports the current hour.

No hourly samples for 5V-YL6 yet. The history starts the day this instance began recording it - the game API cannot be asked about yesterday.

System contents

Planets, moons, asteroid belts and stations - what is in this system besides the fighting.

5V-YL6 at a glance
WhatHow many
Planets9
Moons42
Asteroid belts0
Stations1
Gates out0

The charts count three different things and keep them apart on purpose: ships jumping through the gates, players losing ships and capsules, and NPCs being killed. Traffic is not danger - a system with thousands of jumps and no losses is a highway, and one with a handful of jumps and steady losses is a trap.

This history exists only because we write it down. The game API publishes these numbers for the current hour and nothing else - there is no way to ask it what last Tuesday looked like.

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