Patreon Discord

System

HP-PMX

How busy HP-PMX is: ship jumps through its gates, ships and capsules lost, NPCs killed - hour by hour - and what the system is made of.

← UUA-F4Open on zKillboardShow on live map

System

Security
0.0
nullsec
Region
Constellation
Sovereignty
—

Gates lead to

Where you can jump from here.

No gates - this system is a dead end.

Contents

Traffic and losses

Ship jumps, ships and pods lost, NPCs killed - the last two days, hour by hour. These numbers come from the game servers once an hour and are kept here, because EVE itself only ever reports the current hour.

Ship jumps
0
last 48 hours
Ships lost
2
last 48 hours
Pods lost
0
last 48 hours
NPCs killed
0
last 48 hours
Player losses (per hour)
Ships and pods destroyed - the two numbers that say whether people are dying here.
NPC kills (per hour)
Rats killed by players - the ratting load, orders of magnitude above player losses.
Ship jumps (per hour)
How many ships came through the gates - traffic, not danger.
Recording since 2026-09-29 17:00 UTC.

System contents

Planets, moons, asteroid belts and stations - what is in this system besides the fighting.

HP-PMX at a glance
WhatHow many
Planets6
Moons8
Asteroid belts0
Stations0
Gates out0

The charts count three different things and keep them apart on purpose: ships jumping through the gates, players losing ships and capsules, and NPCs being killed. Traffic is not danger - a system with thousands of jumps and no losses is a highway, and one with a handful of jumps and steady losses is a trap.

This history exists only because we write it down. The game API publishes these numbers for the current hour and nothing else - there is no way to ask it what last Tuesday looked like.

Other systems