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System

Paala

How busy Paala is: ship jumps through its gates, ships and capsules lost, NPCs killed - hour by hour - and what the system is made of.

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System

Security
0.1
lowsec
Region
Constellation
Sovereignty
Caldari State

Gates lead to

Where you can jump from here.

Contents

Traffic and losses

Ship jumps, ships and pods lost, NPCs killed - the last two days, hour by hour. These numbers come from the game servers once an hour and are kept here, because EVE itself only ever reports the current hour.

Ship jumps
1,583
last 48 hours
Ships lost
10
last 48 hours
Pods lost
6
last 48 hours
NPCs killed
954
last 48 hours
Player losses (per hour)
Ships and pods destroyed - the two numbers that say whether people are dying here.
NPC kills (per hour)
Rats killed by players - the ratting load, orders of magnitude above player losses.
Ship jumps (per hour)
How many ships came through the gates - traffic, not danger.
Recording since 2026-09-07 13:00 UTC.

System contents

Planets, moons, asteroid belts and stations - what is in this system besides the fighting.

Paala at a glance
WhatHow many
Planets7
Moons20
Asteroid belts4
Stations0
Gates out2

What the belts may hold

Which ores turn up in the asteroid belts of a system like this one. EVE does not publish the contents of a belt, so this follows the rules the game distributes ore by - it is a guide to expect something, not a survey of what is there.

Ores that can appear in the 4 belts of Paala
OreWhere it comes from
KerniteCaldari quarter low-sec
PyroxeresCaldari quarter low-sec
HedbergiteCaldari quarter, 0.2 and below

Security 0.1 (low-sec), Caldari quarter of New Eden. Mining anomalies follow different rules and are not counted here, higher-grade variants of an ore sit in the same places as the base ore, and CCP rebalances resource distribution from time to time - so treat this as indicative rather than certain.

The charts count three different things and keep them apart on purpose: ships jumping through the gates, players losing ships and capsules, and NPCs being killed. Traffic is not danger - a system with thousands of jumps and no losses is a highway, and one with a handful of jumps and steady losses is a trap.

This history exists only because we write it down. The game API publishes these numbers for the current hour and nothing else - there is no way to ask it what last Tuesday looked like.

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