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Item catalogue

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22 items
ItemGroupCategoryVolumeLinks
'Basic' Reactor Control UnitReactor Control UnitModule5 m³market
'Portcullis' Reactor Control Unit IReactor Control UnitModule5 m³market · build
Ahremen's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Ammatar Navy Reactor Control UnitReactor Control UnitModule5 m³market · build
Brokara's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Brynn's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Chelm's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Cormack's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Dark Blood Reactor Control UnitReactor Control UnitModule5 m³market
Draclira's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Mark I Compact Reactor Control UnitReactor Control UnitModule5 m³market
Raysere's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Reactor Control Unit IReactor Control UnitModule5 m³market · build
Reactor Control Unit IIReactor Control UnitModule5 m³market · build
Selynne's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Setele's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Shadow Serpentis Reactor Control UnitReactor Control UnitModule5 m³market
Syndicate Reactor Control UnitReactor Control UnitModule5 m³market · build
Tairei's Modified Reactor Control UnitReactor Control UnitModule5 m³market
True Sansha Reactor Control UnitReactor Control UnitModule5 m³market
Tuvan's Modified Reactor Control UnitReactor Control UnitModule5 m³market
Vizan's Modified Reactor Control UnitReactor Control UnitModule5 m³market

The EVE Online item catalogue

Everything EVE Online lets you own, in one list: ships, modules, ammunition, minerals and the planetary goods they are built from. Each item has its own page with prices from the markets we track.

What is in here - and what is not

The catalogue lists published items only. EVE's dictionary holds over fifty thousand type ids, but most of them are husks: wrecks, effects, test objects and things long removed from the game. The same flag that decides whether an item exists in the client decides whether it shows up here.

There are no prices in this table on purpose. A price is a question about one item in one place, and the item's own page answers it properly - best sell and best buy, region by region, with every order we have stored. Pricing five hundred rows so that somebody can look at one would be work without a reason.

From an item to what it is made of

Items that come from a blueprint carry a build link straight into the manufacturing calculator: it works out every material, prices the whole list at one region's orders and draws the production chain as a graph. Items nobody manufactures - ore, ice, salvage - do not have that link, because for them the answer would be an empty screen.