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Item catalogue

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19 items
ItemGroupCategoryVolumeLinks
'Atgeir' Explosive Disruptive Lance BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Aurora Ominae' Thermal Doomsday BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Azmaru' Electromagnetic Disruptive Lance BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Cold Wind' Kinetic Reaper BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Divine Harvest' Electromagnetic Reaper BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Geiravor' Explosive Lance BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Gjallarhorn' Explosive Doomsday BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Guillotine' Thermal Reaper BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Holy Destiny' Electromagnetic Lance BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Iron Pike' Kinetic Lance BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Jormungandr' Explosive Reaper BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Judgment' Electromagnetic Doomsday BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Oblivion' Kinetic Doomsday BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Phalarica' Thermal Lance BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Sarissa' Thermal Disruptive Lance BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
'Steel Yari' Kinetic Disruptive Lance BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
Bosonic Field Generator BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
Gravitational Transportation Field Oscillator BlueprintSuper Weapon BlueprintBlueprint0.01 m³market
Pulse Activated Nexus Invulnerability Core BlueprintSuper Weapon BlueprintBlueprint0.01 m³market

The EVE Online item catalogue

Everything EVE Online lets you own, in one list: ships, modules, ammunition, minerals and the planetary goods they are built from. Each item has its own page with prices from the markets we track.

What is in here - and what is not

The catalogue lists published items only. EVE's dictionary holds over fifty thousand type ids, but most of them are husks: wrecks, effects, test objects and things long removed from the game. The same flag that decides whether an item exists in the client decides whether it shows up here.

There are no prices in this table on purpose. A price is a question about one item in one place, and the item's own page answers it properly - best sell and best buy, region by region, with every order we have stored. Pricing five hundred rows so that somebody can look at one would be work without a reason.

From an item to what it is made of

Items that come from a blueprint carry a build link straight into the manufacturing calculator: it works out every material, prices the whole list at one region's orders and draws the production chain as a graph. Items nobody manufactures - ore, ice, salvage - do not have that link, because for them the answer would be an empty screen.