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Item catalogue

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23 items
ItemGroupCategoryVolumeLinks
Datacore - Amarrian Starship EngineeringDatacoresCommodity0.1 m³market
Datacore - Caldari Starship EngineeringDatacoresCommodity0.1 m³market
Datacore - Core Subsystems EngineeringDatacoresCommodity0.1 m³market
Datacore - Defensive Subsystems EngineeringDatacoresCommodity0.1 m³market
Datacore - Electromagnetic PhysicsDatacoresCommodity0.1 m³market
Datacore - Electronic EngineeringDatacoresCommodity0.1 m³market
Datacore - Gallentean Starship EngineeringDatacoresCommodity0.1 m³market
Datacore - Graviton PhysicsDatacoresCommodity0.1 m³market
Datacore - High Energy PhysicsDatacoresCommodity0.1 m³market
Datacore - Hydromagnetic PhysicsDatacoresCommodity0.1 m³market
Datacore - Laser PhysicsDatacoresCommodity0.1 m³market
Datacore - Mechanical EngineeringDatacoresCommodity0.1 m³market
Datacore - Minmatar Starship EngineeringDatacoresCommodity0.1 m³market
Datacore - Molecular EngineeringDatacoresCommodity0.1 m³market
Datacore - Nanite EngineeringDatacoresCommodity0.1 m³market
Datacore - Nuclear PhysicsDatacoresCommodity0.1 m³market
Datacore - Offensive Subsystems EngineeringDatacoresCommodity0.1 m³market
Datacore - Plasma PhysicsDatacoresCommodity0.1 m³market
Datacore - Propulsion Subsystems EngineeringDatacoresCommodity0.1 m³market
Datacore - Quantum PhysicsDatacoresCommodity0.1 m³market
Datacore - Rocket ScienceDatacoresCommodity0.1 m³market
Datacore - Triglavian Quantum EngineeringDatacoresCommodity0.1 m³market
Datacore - Upwell Starship EngineeringDatacoresCommodity0.1 m³market

The EVE Online item catalogue

Everything EVE Online lets you own, in one list: ships, modules, ammunition, minerals and the planetary goods they are built from. Each item has its own page with prices from the markets we track.

What is in here - and what is not

The catalogue lists published items only. EVE's dictionary holds over fifty thousand type ids, but most of them are husks: wrecks, effects, test objects and things long removed from the game. The same flag that decides whether an item exists in the client decides whether it shows up here.

There are no prices in this table on purpose. A price is a question about one item in one place, and the item's own page answers it properly - best sell and best buy, region by region, with every order we have stored. Pricing five hundred rows so that somebody can look at one would be work without a reason.

From an item to what it is made of

Items that come from a blueprint carry a build link straight into the manufacturing calculator: it works out every material, prices the whole list at one region's orders and draws the production chain as a graph. Items nobody manufactures - ore, ice, salvage - do not have that link, because for them the answer would be an empty screen.