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Item catalogue

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33 items
ItemGroupCategoryVolumeLinks
Advanced Drone AvionicsDronesSkill0.01 m³market
Amarr Drone SpecializationDronesSkill0.01 m³market
Amarr Fighter SpecializationDronesSkill0.01 m³market
Caldari Drone SpecializationDronesSkill0.01 m³market
Caldari Fighter SpecializationDronesSkill0.01 m³market
Drone AvionicsDronesSkill0.01 m³market
Drone DurabilityDronesSkill0.01 m³market
Drone InterfacingDronesSkill0.01 m³market
Drone NavigationDronesSkill0.01 m³market
Drone SharpshootingDronesSkill0.01 m³market
DronesDronesSkill0.01 m³market
Fighter Hangar ManagementDronesSkill0.01 m³market
FightersDronesSkill0.01 m³market
Gallente Drone SpecializationDronesSkill0.01 m³market
Gallente Fighter SpecializationDronesSkill0.01 m³market
Heavy Drone OperationDronesSkill0.01 m³market
Heavy FightersDronesSkill0.01 m³market
Hybrid Drone SpecializationDronesSkill0.01 m³market
Ice Harvesting Drone OperationDronesSkill0.01 m³market
Ice Harvesting Drone SpecializationDronesSkill0.01 m³market
Light Drone OperationDronesSkill0.01 m³market
Light FightersDronesSkill0.01 m³market
Medium Drone OperationDronesSkill0.01 m³market
Mining Drone OperationDronesSkill0.01 m³market
Mining Drone SpecializationDronesSkill0.01 m³market
Minmatar Drone SpecializationDronesSkill0.01 m³market
Minmatar Fighter SpecializationDronesSkill0.01 m³market
Mutated Drone SpecializationDronesSkill0.01 m³market
Repair Drone OperationDronesSkill0.01 m³market
Salvage Drone OperationDronesSkill0.01 m³market
Salvage Drone SpecializationDronesSkill0.01 m³market
Sentry Drone InterfacingDronesSkill0.01 m³market
Support FightersDronesSkill0.01 m³market

The EVE Online item catalogue

Everything EVE Online lets you own, in one list: ships, modules, ammunition, minerals and the planetary goods they are built from. Each item has its own page with prices from the markets we track.

What is in here - and what is not

The catalogue lists published items only. EVE's dictionary holds over fifty thousand type ids, but most of them are husks: wrecks, effects, test objects and things long removed from the game. The same flag that decides whether an item exists in the client decides whether it shows up here.

There are no prices in this table on purpose. A price is a question about one item in one place, and the item's own page answers it properly - best sell and best buy, region by region, with every order we have stored. Pricing five hundred rows so that somebody can look at one would be work without a reason.

From an item to what it is made of

Items that come from a blueprint carry a build link straight into the manufacturing calculator: it works out every material, prices the whole list at one region's orders and draws the production chain as a graph. Items nobody manufactures - ore, ice, salvage - do not have that link, because for them the answer would be an empty screen.