Patreon Discord

Item catalogue

clear
31 items
ItemGroupCategoryVolumeLinks
Auto-Targeting MissilesMissilesSkill0.01 m³market
Bomb DeploymentMissilesSkill0.01 m³market
Breacher Pod Clone EfficacityMissilesSkill0.01 m³market
Breacher Pod Clone LongevityMissilesSkill0.01 m³market
Breacher Pod Launcher OperationMissilesSkill0.01 m³market
Breacher Pod ProjectionMissilesSkill0.01 m³market
Breacher Pod Rapid FiringMissilesSkill0.01 m³market
Cruise Missile SpecializationMissilesSkill0.01 m³market
Cruise MissilesMissilesSkill0.01 m³market
Defender MissilesMissilesSkill0.01 m³market
Guided Missile PrecisionMissilesSkill0.01 m³market
Heavy Assault Missile SpecializationMissilesSkill0.01 m³market
Heavy Assault MissilesMissilesSkill0.01 m³market
Heavy Missile SpecializationMissilesSkill0.01 m³market
Heavy MissilesMissilesSkill0.01 m³market
Light Missile SpecializationMissilesSkill0.01 m³market
Light MissilesMissilesSkill0.01 m³market
Missile BombardmentMissilesSkill0.01 m³market
Missile Launcher OperationMissilesSkill0.01 m³market
Missile ProjectionMissilesSkill0.01 m³market
Rapid LaunchMissilesSkill0.01 m³market
Rocket SpecializationMissilesSkill0.01 m³market
RocketsMissilesSkill0.01 m³market
Target Navigation PredictionMissilesSkill0.01 m³market
Torpedo SpecializationMissilesSkill0.01 m³market
TorpedoesMissilesSkill0.01 m³market
Warhead UpgradesMissilesSkill0.01 m³market
XL Cruise Missile SpecializationMissilesSkill0.01 m³market
XL Cruise MissilesMissilesSkill0.01 m³market
XL Torpedo SpecializationMissilesSkill0.01 m³market
XL TorpedoesMissilesSkill0.01 m³market

The EVE Online item catalogue

Everything EVE Online lets you own, in one list: ships, modules, ammunition, minerals and the planetary goods they are built from. Each item has its own page with prices from the markets we track.

What is in here - and what is not

The catalogue lists published items only. EVE's dictionary holds over fifty thousand type ids, but most of them are husks: wrecks, effects, test objects and things long removed from the game. The same flag that decides whether an item exists in the client decides whether it shows up here.

There are no prices in this table on purpose. A price is a question about one item in one place, and the item's own page answers it properly - best sell and best buy, region by region, with every order we have stored. Pricing five hundred rows so that somebody can look at one would be work without a reason.

From an item to what it is made of

Items that come from a blueprint carry a build link straight into the manufacturing calculator: it works out every material, prices the whole list at one region's orders and draws the production chain as a graph. Items nobody manufactures - ore, ice, salvage - do not have that link, because for them the answer would be an empty screen.