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Item catalogue

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21 items
ItemGroupCategoryVolumeLinks
Heavy Compact Entropic DisintegratorPrecursor WeaponModule10 m³market · build
Heavy Entropic Disintegrator IPrecursor WeaponModule10 m³market · build
Heavy Entropic Disintegrator IIPrecursor WeaponModule10 m³market · build
Heavy Scoped Entropic DisintegratorPrecursor WeaponModule10 m³market · build
Light Compact Entropic DisintegratorPrecursor WeaponModule5 m³market · build
Light Entropic Disintegrator IPrecursor WeaponModule5 m³market · build
Light Entropic Disintegrator IIPrecursor WeaponModule5 m³market · build
Light Scoped Entropic DisintegratorPrecursor WeaponModule5 m³market · build
Supratidal Compact Entropic DisintegratorPrecursor WeaponModule20 m³market · build
Supratidal Entropic Disintegrator IPrecursor WeaponModule20 m³market · build
Supratidal Entropic Disintegrator IIPrecursor WeaponModule20 m³market · build
Supratidal Scoped Entropic DisintegratorPrecursor WeaponModule20 m³market · build
Ultratidal Entropic Disintegrator IPrecursor WeaponModule1,600 m³market · build
Ultratidal Entropic Disintegrator IIPrecursor WeaponModule1,600 m³market · build
Veles Heavy Entropic DisintegratorPrecursor WeaponModule10 m³market · build
Veles Light Entropic DisintegratorPrecursor WeaponModule5 m³market · build
Veles Supratidal Entropic DisintegratorPrecursor WeaponModule20 m³market · build
Zorya's Heavy Entropic DisintegratorPrecursor WeaponModule10 m³market · build
Zorya's Light Entropic DisintegratorPrecursor WeaponModule5 m³market · build
Zorya's Supratidal Entropic DisintegratorPrecursor WeaponModule20 m³market · build
Zorya's Ultratidal Entropic DisintegratorPrecursor WeaponModule1,600 m³market

The EVE Online item catalogue

Everything EVE Online lets you own, in one list: ships, modules, ammunition, minerals and the planetary goods they are built from. Each item has its own page with prices from the markets we track.

What is in here - and what is not

The catalogue lists published items only. EVE's dictionary holds over fifty thousand type ids, but most of them are husks: wrecks, effects, test objects and things long removed from the game. The same flag that decides whether an item exists in the client decides whether it shows up here.

There are no prices in this table on purpose. A price is a question about one item in one place, and the item's own page answers it properly - best sell and best buy, region by region, with every order we have stored. Pricing five hundred rows so that somebody can look at one would be work without a reason.

From an item to what it is made of

Items that come from a blueprint carry a build link straight into the manufacturing calculator: it works out every material, prices the whole list at one region's orders and draws the production chain as a graph. Items nobody manufactures - ore, ice, salvage - do not have that link, because for them the answer would be an empty screen.