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Item catalogue

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24 items
ItemGroupCategoryVolumeLinks
CobaltiteCommon Moon AsteroidsAsteroid10 m³market
Compressed CobaltiteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed Copious CobaltiteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed Copious EuxeniteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed Copious ScheeliteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed Copious TitaniteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed EuxeniteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed ScheeliteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed TitaniteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed Twinkling CobaltiteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed Twinkling EuxeniteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed Twinkling ScheeliteCommon Moon AsteroidsAsteroid0.1 m³market
Compressed Twinkling TitaniteCommon Moon AsteroidsAsteroid0.1 m³market
Copious CobaltiteCommon Moon AsteroidsAsteroid10 m³market
Copious EuxeniteCommon Moon AsteroidsAsteroid10 m³market
Copious ScheeliteCommon Moon AsteroidsAsteroid10 m³market
Copious TitaniteCommon Moon AsteroidsAsteroid10 m³market
EuxeniteCommon Moon AsteroidsAsteroid10 m³market
ScheeliteCommon Moon AsteroidsAsteroid10 m³market
TitaniteCommon Moon AsteroidsAsteroid10 m³market
Twinkling CobaltiteCommon Moon AsteroidsAsteroid10 m³market
Twinkling EuxeniteCommon Moon AsteroidsAsteroid10 m³market
Twinkling ScheeliteCommon Moon AsteroidsAsteroid10 m³market
Twinkling TitaniteCommon Moon AsteroidsAsteroid10 m³market

The EVE Online item catalogue

Everything EVE Online lets you own, in one list: ships, modules, ammunition, minerals and the planetary goods they are built from. Each item has its own page with prices from the markets we track.

What is in here - and what is not

The catalogue lists published items only. EVE's dictionary holds over fifty thousand type ids, but most of them are husks: wrecks, effects, test objects and things long removed from the game. The same flag that decides whether an item exists in the client decides whether it shows up here.

There are no prices in this table on purpose. A price is a question about one item in one place, and the item's own page answers it properly - best sell and best buy, region by region, with every order we have stored. Pricing five hundred rows so that somebody can look at one would be work without a reason.

From an item to what it is made of

Items that come from a blueprint carry a build link straight into the manufacturing calculator: it works out every material, prices the whole list at one region's orders and draws the production chain as a graph. Items nobody manufactures - ore, ice, salvage - do not have that link, because for them the answer would be an empty screen.