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Item

Salvation

Command Carrier · Ship · Amarr

Market prices for SalvationBuild it: materials and costEverything in Command Carrier

Volume
13,950,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,260,000,000 kg
affects agility and warp
Radius
1,643 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
92822
as used by ESI

What the game says about it

As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships. They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output786,075 MW
  • CPU Output820 tf
  • High Slots6
  • Medium Slots4
  • Low Slots8
  • Rig Slots2
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints74,500 HP
  • Capacity2,925 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints70,000 HP
50%
EM
35%
Thermal
55%
Kinetic
70%
Explosive

Shield

  • Shield Capacity51,500 HP
  • Shield recharge time15,000 s
0%
EM
20%
Thermal
62.5%
Kinetic
81.25%
Explosive

Capacitor

  • Capacitor Capacity62,850 GJ
  • Capacitor Recharge time4,824.2 s

Targeting

  • Maximum Targeting Range315 km
  • Maximum Locked Targets14
  • Scan Resolution79 mm
  • Signature Radius10.63 km
  • RADAR Sensor Strength72 points

Speed and Travel

  • Maximum Velocity80 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Fighter Attributes

  • Fighter Hangar Capacity65,000 m³
  • Fighter Squadron Launch Tubes4
  • Light Fighter Squadron Limit2
  • Support Fighter Squadron Limit4

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity7,500 m³
  • Ship Maintenance Bay Capacity2,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Conduit Jump Consumption Amount3,000 units
  • Conduit Jump Passenger Count5
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedHelium Isotopes
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.75 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Amarr Carrierbonuses (per skill level)

Command Carriersbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

18 skills in total · 9,958,607 skill points from scratch

Variations

The whole Salvation family, as the game's Variations tab lists it - by tier and meta level.

Tech II 1

  • SalvationMeta level 0

Other 1

What Salvation is built from

Manufacturing from Salvation Blueprint. Price the whole chain

Salvation in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.