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Item

Expedition Command Burst II

Command Burst · Module · Command Bursts

Market prices for Expedition Command Burst IIBuild it: materials and costEverything in Command Burst

Volume
60 m³
unpacked
Packaged
60 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
89615
as used by ESI

What the game says about it

This module can be loaded with a variety of Expedition Command Burst Charges to project a field of beneficial nanites over fleet members, improving their probing and hacking capabilities. +25% bonus to the effect strength of Expedition Command Burst charges launched from this module.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP
  • Capacity3 m³

Capacitor

  • Activation Cost25 GJ

Turrets

  • Optimal Range15 km

Miscellaneous

Bonuses

  • Modifier duration60 s

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 769,250 skill points from scratch

Variations

The whole Expedition Command Burst II family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • Expedition Command Burst IIMeta level 5

Faction 1

What Expedition Command Burst II is built from

Manufacturing from Expedition Command Burst II Blueprint. Price the whole chain

Expedition Command Burst II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.