Patreon Discord

Item

Azariel

Titan · Ship · Faction Titans

Market prices for AzarielBuild it: materials and costEverything in Titan

Volume
100,000,000 m³
unpacked
Packaged
10,000,000 m³
cargo space per unit
Mass
2,200,000,000 kg
affects agility and warp
Radius
8,900 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
78576
as used by ESI

What the game says about it

Fleeing the wrath of the unholy legions we chanced upon the ruins of Heaven and knew that we had found our home among the cursed stars. We took our rest by crumbling monuments to the ancient truths and repaired our arms in the broken halls of a science divine. When once again we took up the fight it was with the power and wisdom of the lords of this lost realm at our backs. Here in Utopia was forged the compact of the book and our might. Our law and no other shall guide and command us, as only the law of the fallen guided those who came before us. With the speed of Dramiel shall we strike. With the strength of Machariel shall we rule. With the power of Azariel shall we gather the lost to us. – excerpts from "The Secret Doctrine of the Fallen Angels"

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output1,065,000 MW
  • CPU Output1,150 tf
  • High Slots8
  • Turret Hardpoints6 hardpoints
  • Medium Slots7
  • Low Slots7
  • Rig Slots3
  • Rig Sizex-large
  • Calibration350 points

Structure

  • Structure Hitpoints300,000 HP
  • Capacity16,500 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints750,000 HP
60%
EM
35%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity750,000 HP
  • Shield recharge time20,000 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity130,000 GJ
  • Capacitor Recharge time7,217.6 s

Targeting

  • Maximum Targeting Range250 km
  • Maximum Locked Targets8
  • Scan Resolution80 mm
  • Signature Radius23.2 km
  • Ladar Sensor Strength285 points

Speed and Travel

  • Maximum Velocity95 m/sec
  • Inertia Modifier0.03 x
  • Ship Warp Speed1.5 AU/s

Hangars & Bays

  • Fleet Hangar Capacity100,000 m³
  • Fuel Bay Capacity60,000 m³
  • Ship Maintenance Bay Capacity5,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%
  • Remote Electronic Assistance Impedance80%
  • Sensor Warfare Resistance80%
  • Stasis Webifier Resistance80%
  • Weapon Disruption Resistance80%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedHydrogen Isotopes
  • Jump portal activation cost25,000 GJ
  • Maximum Concurrent Operational Users2
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Clones75
  • Maximum Jump Range3 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

  • Warp Speed and Acceleration Bonus25%

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Titanbonuses (per skill level)

Minmatar Titanbonuses (per skill level)

Role bonus

  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 25%bonus to warp speed and warp acceleration
  • 200%bonus to Command Burst area of effect range
  • 500%bonus to Armor Plates and Shield Extenders
  • 80%bonus to Sensor Dampener resistance
  • 80%bonus to Weapon Disruption resistance
  • 80%bonus to Stasis effect resistance
  • 80%increase to Remote Electronic Assistance impedance
  • 5xpenalty to Entosis Link duration
  • 75%reduction in projectile weapon reload time

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

22 skills in total · 8,571,500 skill points from scratch

What Azariel is built from

Manufacturing from Azariel Blueprint. Price the whole chain

Azariel in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.