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Item

Bestla

Heavy Assault Cruiser · Ship · Special Edition Heavy Assault Cruisers

Market prices for BestlaEverything in Heavy Assault Cruiser

Volume
96,000 m³
unpacked
Packaged
10,000 m³
cargo space per unit
Mass
11,650,000 kg
affects agility and warp
Radius
88 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
74316
as used by ESI

What the game says about it

The Bestla was originally the product of a development program that involved the eccentric and often clashing talents of Tapio Histvaari, Core Complexion's Chief of Missile Systems Development, and Hildara Rostavik, Core's Lead Designer of Autonomous Weapons. The program was an effort to cram as much missile firepower as possible into the Bestla heavy assault cruiser, and its Geri assault frigate counterpart, while also supporting the sophisticated control routines and bandwidth to operate stasis webification drones with massively uprated systems. Despite serious personality clashes between the Caldari missiles expert Histvaari and Minmatar drone designer Rostavik, the Bestla was brilliantly redesigned from its basic Rupture-hull format into an incredibly advanced, and incredibly expensive, heavy assault cruiser. While the performance of the Bestla's missiles and stasis drones was far above anything achieved in combination in such a compact format, the Republic Fleet balked at the prospect of paying for whole squadrons made up of the Bestla and the similarly expensive Geri. Although a few Bestlas are maintained by elite special tasks units of the Republic, a significant number of the initial production run were donated as prizes to the Independent Gaming Commission's Alliance Tournament XVIII by the Minmatar when the Republic became the principal sponsor of the event in YC124.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output1,300 MW
  • CPU Output500 tf
  • High Slots6
  • Turret Hardpoints2 hardpoints
  • Launcher Hardpoints4 hardpoints
  • Medium Slots5
  • Low Slots5
  • Rig Slots2
  • Rig Sizemedium
  • Calibration400 points

Structure

  • Structure Hitpoints1,500 HP
  • Capacity660 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints3,000 HP
90%
EM
67.5%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity3,000 HP
  • Shield recharge time1,250 s
75%
EM
60%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1,500 GJ
  • Capacitor Recharge time200 s

Targeting

  • Maximum Targeting Range80 km
  • Maximum Locked Targets7
  • Scan Resolution340 mm
  • Signature Radius120 m
  • Ladar Sensor Strength22 points

Speed and Travel

  • Maximum Velocity300 m/sec
  • Inertia Modifier0.47 x
  • Ship Warp Speed4 AU/s
  • Ansiblex Activation Cost11,500 GJ

Drones

  • Drone Capacity125 m³
  • Drone Bandwidth20 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level9
  • Tech Level2

Bonuses

What the hull or item gives - per level of a skill, or always.

Minmatar Cruiserbonuses (per skill level)

Heavy Assault Cruisersbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

11 skills in total · 2,738,930 skill points from scratch

Bestla in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.