Item
Assault Damage Control I
Damage Control · Module · Damage Controls
Market prices for Assault Damage Control IBuild it: materials and costEverything in Damage Control
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage28 tf
Can be fitted toAssault Frigate
Can only be fitted toHeavy Assault Cruiser
Can only be fitted toHerald
Structure
Structure Hitpoints40 HP
Armor
Shield
Capacitor
Activation Cost32 GJ
Miscellaneous
Activation time / duration8.78 s- Cannot Auto Repeatyes
Meta Level0
Reactivation Delay150 s
Tech Level1
Other
- Max Modules Of This Group Allowed1
Bonuses
- Activated Damage Resistance75%
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 750 skill points from scratch
Variations
The whole Assault Damage Control I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
Assault Damage Control IMeta level 0
EFFA Compact Assault Damage ControlMeta level 1
FFR Enduring Assault Damage ControlMeta level 1
Tech II 1
Faction 1
Officer 1
What Assault Damage Control I is built from
Manufacturing from Assault Damage Control I Blueprint. Price the whole chain
Goes into
Assault Damage Control I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.