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Item

Geri

Assault Frigate · Ship · Special Edition Assault Frigates

Market prices for GeriEverything in Assault Frigate

Volume
27,289 m³
unpacked
Packaged
2,500 m³
cargo space per unit
Mass
1,309,000 kg
affects agility and warp
Radius
31 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
74141
as used by ESI

What the game says about it

The Geri was originally the product of a development program that involved the eccentric and often clashing talents of Tapio Histvaari, Core Complexion's Chief of Missile Systems Development, and Hildara Rostavik, Core's Lead Designer of Autonomous Weapons. The program was an effort to cram as much missile firepower as possible into the Bestla heavy assault cruiser, and its Geri assault frigate counterpart, while also supporting the sophisticated control routines and bandwidth to operate stasis webification drones with massively uprated systems. Despite serious personality clashes between the Caldari missiles expert Histvaari and Minmatar drone designer Rostavik, the Geri was brilliantly redesigned from its basic Rifter-hull format into an incredibly advanced, and incredibly expensive, assault frigate. While the performance of the Geri's missiles and stasis drones was far above anything achieved in combination in such a compact format, the Republic Fleet balked at the prospect of paying for whole squadrons made up of the Geri and the similarly expensive Bestla. Although a few Geris are maintained by elite special tasks units of the Republic, a significant number of the initial production run were donated as prizes to the Independent Gaming Commission's Alliance Tournament XVIII by the Minmatar when the Republic became the principal sponsor of the event in YC124.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output50 MW
  • CPU Output200 tf
  • High Slots5
  • Turret Hardpoints2 hardpoints
  • Launcher Hardpoints3 hardpoints
  • Medium Slots4
  • Low Slots4
  • Rig Slots2
  • Rig Sizesmall
  • Calibration400 points

Structure

  • Structure Hitpoints700 HP
  • Capacity260 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints1,000 HP
90%
EM
67.5%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity1,000 HP
  • Shield recharge time625 s
75%
EM
60%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity325 GJ
  • Capacitor Recharge time130 s

Targeting

  • Maximum Targeting Range42 km
  • Maximum Locked Targets6
  • Scan Resolution770 mm
  • Signature Radius33 m
  • Ladar Sensor Strength12 points

Speed and Travel

  • Maximum Velocity460 m/sec
  • Inertia Modifier2.5 x
  • Ship Warp Speed5 AU/s
  • Ansiblex Activation Cost7,000 GJ

Drones

  • Drone Capacity50 m³
  • Drone Bandwidth10 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level9
  • Tech Level2

Bonuses

What the hull or item gives - per level of a skill, or always.

Minmatar Frigatebonuses (per skill level)

Assault Frigatesbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 1,033,000 skill points from scratch

Geri in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.