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Item

Aralez

Combat Drone · Drone · Medium Scout Drones

Market prices for AralezBuild it: materials and costEverything in Combat Drone

Volume
20 m³
unpacked
Packaged
20 m³
cargo space per unit
Mass
10,000 kg
affects agility and warp
Radius
20 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
60766
as used by ESI

What the game says about it

A prototype medium combat drone designed by Mordu’s Legion.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints580 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints300 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity680 HP
  • Shield recharge time200 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius75 m
  • Gravimetric Sensor Strength22.5 points

Speed and Travel

  • Maximum Velocity1,800 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity450 m/sec

Drones

  • Bandwidth Needed20 Mbit/sec

Turrets

  • Accuracy falloff5,000 m
  • Damage Modifier1 x
  • Kinetic damage58 HP
  • Optimal Range4,800 m
  • Rate of fire4 s
  • Thermal damage38 HP
  • Turret Tracking0.71

Miscellaneous

  • Activation proximity4,000 m
  • Meta Level8
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 259,000 skill points from scratch

Variations

The whole Aralez family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 4

What Aralez is built from

Manufacturing from Aralez Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Ogre II1yes - see its chain
Vespa II1yes - see its chain

Aralez in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.