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Item

Passive Targeter I

Passive Targeting System · Module · Passive Targeting Systems

Market prices for Passive Targeter IBuild it: materials and costEverything in Passive Targeting System

Volume
25 m³
unpacked
Packaged
25 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
581
as used by ESI

What the game says about it

Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage20 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost5 GJ

Miscellaneous

  • Activation time / duration5 s
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole Passive Targeter I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

What Passive Targeter I is built from

Manufacturing from Passive Targeter I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium13,889no - buy or mine it

Goes into

Passive Targeter II

Passive Targeter I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.