Item
Multispectrum Shield Hardener I
Shield Hardener · Module · Multispectrum Shield Hardeners
Market prices for Multispectrum Shield Hardener IBuild it: materials and costEverything in Shield Hardener
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage40 tf
Structure
Structure Hitpoints40 HP
Capacitor
Activation Cost40 GJ
Heat
Heat Damage3.4 HP
Miscellaneous
Activation time / duration10 s
Kinetic Damage Resistance Bonus-25%
Meta Level0
Overload hardening bonus20%
Required Thermodynamics Level1
Tech Level1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 9,000 skill points from scratch
Variations
The whole Multispectrum Shield Hardener I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
Multispectrum Shield Hardener IMeta level 0
Compact Multispectrum Shield HardenerMeta level 1
Enduring Multispectrum Shield HardenerMeta level 1
Tech II 1
Faction 3
Storyline 1
Deadspace 6
Gistum C-Type Multispectrum Shield HardenerMeta level 10
Pithum C-Type Multispectrum Shield HardenerMeta level 10
Gistum B-Type Multispectrum Shield HardenerMeta level 12
Pithum B-Type Multispectrum Shield HardenerMeta level 12
Gistum A-Type Multispectrum Shield HardenerMeta level 14
Pithum A-Type Multispectrum Shield HardenerMeta level 14
Officer 5
What Multispectrum Shield Hardener I is built from
Manufacturing from Multispectrum Shield Hardener I Blueprint. Price the whole chain
Goes into
Multispectrum Shield Hardener I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.