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Item

Heavy Electron Blaster I

Hybrid Weapon · Module · Medium

Market prices for Heavy Electron Blaster IBuild it: materials and costEverything in Hybrid Weapon

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
100 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
566
as used by ESI

What the game says about it

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage88 MW
  • CPU usage24 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity2.5 m³

Capacitor

  • Activation Cost1.96 GJ

Turrets

  • Accuracy falloff3,000 m
  • Damage Modifier1.84 x
  • Optimal Range2,000 m
  • Rate of fire3 s
  • Turret Tracking46.08

Heat

  • Heat Damage0.5 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 16,750 skill points from scratch

Variations

The whole Heavy Electron Blaster I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 2

Storyline 1

What Heavy Electron Blaster I is built from

Manufacturing from Heavy Electron Blaster I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium4,453no - buy or mine it
Pyerite1,287no - buy or mine it
Mexallon1,199no - buy or mine it
Megacyte2no - buy or mine it

Goes into

Heavy Electron Blaster II

Heavy Electron Blaster I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.