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Item

Ikitursa

Heavy Assault Cruiser · Ship · Triglavian

Market prices for IkitursaBuild it: materials and costEverything in Heavy Assault Cruiser

Volume
118,000 m³
unpacked
Packaged
10,000 m³
cargo space per unit
Mass
11,900,000 kg
affects agility and warp
Radius
250 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
52252
as used by ESI

What the game says about it

Using the Triglavian Vedmak-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable Eagle-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators. As a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "We can confirm that Ishukone's proprietary Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on prototype 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location." – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output1,250 MW
  • CPU Output400 tf
  • High Slots4
  • Turret Hardpoints1 hardpoints
  • Medium Slots4
  • Low Slots6
  • Rig Slots2
  • Rig Sizemedium
  • Calibration400 points

Structure

  • Structure Hitpoints2,200 HP
  • Capacity550 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints3,450 HP
50%
EM
75%
Thermal
25%
Kinetic
65%
Explosive

Shield

  • Shield Capacity850 HP
  • Shield recharge time1,250 s
0%
EM
50%
Thermal
40%
Kinetic
85%
Explosive

Capacitor

  • Capacitor Capacity1,650 GJ
  • Capacitor Recharge time280 s

Targeting

  • Maximum Targeting Range65 km
  • Maximum Locked Targets7
  • Scan Resolution300 mm
  • Signature Radius120 m
  • RADAR Sensor Strength22 points

Speed and Travel

  • Maximum Velocity220 m/sec
  • Inertia Modifier0.64 x
  • Ship Warp Speed4 AU/s
  • Ansiblex Activation Cost11,500 GJ

Drones

  • Drone Capacity75 m³
  • Drone Bandwidth50 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Other

  • Special Ability Bonus5%
  • Special Ability Bonus5%

Bonuses

What the hull or item gives - per level of a skill, or always.

Heavy Assault Cruisersbonuses (per skill level)

Precursor Cruiserbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

11 skills in total · 2,738,930 skill points from scratch

Variations

The whole Ikitursa family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • IkitursaMeta level 0

What Ikitursa is built from

Manufacturing from Ikitursa Blueprint. Price the whole chain

Ikitursa in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.