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Item

Gyrostabilizer I

Gyrostabilizer · Module · Gyrostabilizers

Market prices for Gyrostabilizer IBuild it: materials and costEverything in Gyrostabilizer

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
520
as used by ESI

What the game says about it

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage27 tf

Structure

  • Structure Hitpoints40 HP

Turrets

  • Damage Modifier1.07 x

Miscellaneous

  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 1,915 skill points from scratch

Variations

The whole Gyrostabilizer I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 2

Storyline 3

Officer 5

What Gyrostabilizer I is built from

Manufacturing from Gyrostabilizer I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium773no - buy or mine it
Pyerite491no - buy or mine it
Mexallon518no - buy or mine it
Isogen3no - buy or mine it
Zydrine4no - buy or mine it

Goes into

Gyrostabilizer II · Vadari's Custom Gyrostabilizer

Gyrostabilizer I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.