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Item

Legion Propulsion - Wake Limiter

Propulsion Subsystem · Subsystem · Amarr Propulsion Subsystems

Market prices for Legion Propulsion - Wake LimiterBuild it: materials and costEverything in Propulsion Subsystem

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
1,400,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45612
as used by ESI

What the game says about it

This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level1
  • Tech Level3

Other

  • Low Slot Modifier1 +
  • Medium Slot Modifier1 +
  • Restricted to Ship TypeLegion

Bonuses

What the hull or item gives - per level of a skill, or always.

Amarr Propulsion Systemsbonuses (per skill level)

Role bonus

  • Additional Base Stats
  • +1 Mid Slot, +1 Low Slot

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 256,250 skill points from scratch

Variations

The whole Legion Propulsion - Wake Limiter family, as the game's Variations tab lists it - by tier and meta level.

Tech III 3

What Legion Propulsion - Wake Limiter is built from

Manufacturing from Legion Propulsion - Wake Limiter Blueprint. Price the whole chain

Legion Propulsion - Wake Limiter in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.