Item
Legion Propulsion - Interdiction Nullifier
Propulsion Subsystem · Subsystem · Amarr Propulsion Subsystems
Market prices for Legion Propulsion - Interdiction NullifierBuild it: materials and costEverything in Propulsion Subsystem
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints40 HP
Targeting
Maximum Targeting Range-20 km
Signature Radius20 m
Miscellaneous
- Additional Inertia Modifier0.1
Meta Level1
Tech Level3
Other
Low Slot Modifier1 +
Restricted to Ship TypeLegion
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Propulsion Systemsbonuses (per skill level)
- 10%bonus to warp velocity and acceleration
- 15%reduction in capacitor need when initiating warp
Role bonus
- 80%reduction in Interdiction Nullifier reactivation delay and max lock range penalty
- Additional Base Stats
- +1 Low Slot
- +0.1 Inertia Modifier
- -20km Max Targeting Range
- +20m Signature Radius
- 100%bonus to Interdiction Nullifier duration
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 256,250 skill points from scratch
Variations
The whole Legion Propulsion - Interdiction Nullifier family, as the game's Variations tab lists it - by tier and meta level.
Tech III 3
Legion Propulsion - Intercalated NanofibersMeta level 1
Legion Propulsion - Interdiction NullifierMeta level 1
Legion Propulsion - Wake LimiterMeta level 1
What Legion Propulsion - Interdiction Nullifier is built from
Manufacturing from Legion Propulsion - Interdiction Nullifier Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain | |
| 7 | yes - see its chain |
Legion Propulsion - Interdiction Nullifier in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.