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Item

Proteus Defensive - Augmented Plating

Defensive Subsystem · Subsystem · Gallente Defensive Subsystems

Market prices for Proteus Defensive - Augmented PlatingBuild it: materials and costEverything in Defensive Subsystem

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
1,400,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45593
as used by ESI

What the game says about it

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints40 HP
  • Capacity300 m³

Armor

  • Armor Hitpoint Bonus1,000 HP

Targeting

  • Signature Radius10 m

Miscellaneous

  • Meta Level1
  • Tech Level3

Other

  • Low Slot Modifier3 +
  • Medium Slot Modifier1 +
  • Restricted to Ship TypeProteus

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Defensive Systemsbonuses (per skill level)

  • 5%bonus to all armor hitpoints
  • 5%bonus to the benefits of overheating armor hardeners

Role bonus

  • 25%reduction in Armor Plate mass penalty
  • Additional Base Stats
  • +1 Mid Slot, +3 Low Slots
  • +1000 Armor HP
  • +10m Signature Radius

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 264,500 skill points from scratch

Variations

The whole Proteus Defensive - Augmented Plating family, as the game's Variations tab lists it - by tier and meta level.

Tech III 3

What Proteus Defensive - Augmented Plating is built from

Manufacturing from Proteus Defensive - Augmented Plating Blueprint. Price the whole chain

Proteus Defensive - Augmented Plating in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.