Item
Shield Command Burst II
Command Burst · Module · Command Bursts
Market prices for Shield Command Burst IIBuild it: materials and costEverything in Command Burst
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage110 MW
CPU usage55 tf
Can be fitted toStrategic Cruiser, Combat Battlecruiser, Command Ship
Can be fitted toSkua
Can be fitted toIndustrial Command Ship, Capital Industrial Ship, Carrier, Force Auxiliary, Supercarrier, Titan, Expedition Command Ship, Command Carrier
Can only be fitted toCommand Destroyer
Structure
Structure Hitpoints40 HP
Capacity3 m³
Capacitor
Activation Cost25 GJ
Turrets
Optimal Range15 km
Miscellaneous
Activation time / duration60 s
Charges Per Cycle1
Command Burst Effect Strength Bonus25%- Disallow Dockingyes
- Disallow Tetheringyes
- Disallow activation in forcefieldyes
Meta Level5
Reload Time60 s
Tech Level2
Used with (Charge Group)Shield Command Burst ChargesSee all 3 compatible charges
Bonuses
Modifier duration60 s
Charges for Shield Command Burst II
3 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
3 skills in total · 769,250 skill points from scratch
Variations
The whole Shield Command Burst II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Shield Command Burst IIMeta level 5
Faction 1
What Shield Command Burst II is built from
Manufacturing from Shield Command Burst II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 12 | yes - see its chain | |
| 5 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 6 | yes - see its chain | |
| 6 | yes - see its chain | |
| 33 | yes - see its chain | |
| 17 | yes - see its chain | |
| 1 | yes - see its chain |
Shield Command Burst II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.