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Item

Armor Explosive Resistance Script

Flex Armor Hardener Script · Charge · Scripts

Market prices for Armor Explosive Resistance ScriptBuild it: materials and costEverything in Flex Armor Hardener Script

Volume
1 m³
unpacked
Packaged
1 m³
cargo space per unit
Mass
1 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41520
as used by ESI

What the game says about it

Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.

Attributes

The same numbers the game shows in Show Info.

Miscellaneous

  • Charge sizesmall
  • Modification of EM Damage Resistance Bonus-100%
  • Modification of Explosive Damage Resistance Bonus200%
  • Modification of Kinetic Damage Resistance Bonus-100%
  • Modification of Thermal Damage Resistance Bonus-100%
  • Tech Level1
  • Used with (Launcher Group)Flex Armor HardenerSee all 4 weapons that fire it

What Armor Explosive Resistance Script is built from

Manufacturing from Armor Explosive Resistance Script Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium4no - buy or mine it
Pyerite2no - buy or mine it
Mexallon1no - buy or mine it
Isogen5no - buy or mine it
Zydrine5no - buy or mine it
Megacyte2no - buy or mine it

Armor Explosive Resistance Script in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.